Rather than going on a whim and saying a game is good or bad, I’ve decided to talk about one that’s neither good or bad, at least for myself. It all started during my freshman year in high school, when my friends came along and just asked me to play a game called Maplestory. I didn’t really know what to expect initially as the title didn’t really leave a lasting impression on me. But how naive i was back then…
Maplestory was developed by Wizet, a South Korean game company who later joined with Nexon, a game publishing company, in releasing the different language versions of the game. In essence the game is a 2-D side scrolling MMORPG with cartoon and anime like sprites…something like a Mario MMORPG if you will. In the beginning you are…oddly enough…a beginner, where you have the choice of 4 classes once you reach level 10 as a beginner, the generic warrior, mage, archer, and rogue. Each of these classes offer a rather generic array of attacks and are pretty much identical to their counterparts in other MMORPG’s. Once you reach level 30 as any of these classes, you can advance into a more focused type of the first job you have chosen. So for instance, the warrior would be able to become a spearman, page, or a fighter.
Players can choose to level their character with either quests or grinding monsters that just run straight at you, which really brings up the only issue I’ve ever had with this game: the time it takes to level. In the beginning everything seems fine and dandy, I was able to get to level 10 within a reasonable amount of time, but after that point, the curve just seem to go up exponentially and I had to take an upward of 3-4 hours to get 1 level. Needless to add that the maximum level of the game is 200, you can probably imagine the time it takes for one to get there when it takes more than a week’s time to get past 30. But to make up for it the game does offer things that take your mind off grinding such as jump quests that tests your platforming skills, and party quests that gives significant boosts to your experience gain. It also offers a cash shop for those who just want to play for the cosmetic aspect.
Going onto the less technical aspects, the game does offer nice, colorful and consistent graphics for the majority of the game. The sprites look much like disproportionate bobble-heads which always helps in attracting the younger audience and covers a wider gender demographic. As for the music, it consists of a 1-2 minute loop of mostly jolly and calming music. However, when coupled with the amount of hours a player spends in the same location the music easily becomes a mind-numbing drug, so it is best to play in mute when you know you will sit there for more than an hour. The game has no speech, but it does have sounds that plays when a monster dies or gets hit, and these sounds can range from something like a squealing pig, squishing jelly, wood cracking, thumping, etc.
Now ironically, despite the game being named Maplestory, there is really no story in Maplestory, you are just some adventurer thrown into a world of monsters and people. There’s no explanation of your origin, your species, history, or anything for that matter that the game centers around. I think the purpose of the game is for the players to create their own story, if that does make any sense at all. Also as a game that originated from Korea, the dialogue will at times display untranslated texts or grammatical errors.
Speaking from a personal view, I never really decided whether Maplestory was fun or not. It’s one of those guilty pleasures that you never really understand and you just go along with. It frustrates the hell out of you when you die because you lose experience, but it’s a delight to the eyes to see that level up sign go over your head. And to be quite fair, the game has grown and changed so much over the years that all the flaws it had back then are more or less gone. It’s not so much that I enjoy it now as it still bores me here and there, but at least I can safely say that this game bores me slower than it did before.