Archive for October, 2011

Pro-crastinate.

The weeks have not been pleasant with the recent attending of my social circles with the collaboration of my work.  Thus creating a super-duper tight schedule of things being done such as level concepts, character design and items.  With the design freeze coming in it’s hard to tell whether or not all of the things intended will really make it through -.-

However I am hopeful that it will all be resolved soon.  Now the game has established at 3 levels with each one more complicated than the other, since the basic element of the game is after all a puzzle.  There have been considerations in level design as having it too easy or too difficult will make it hard both on the programmer’s end and the design end.  But I believe we reached a balance on the puzzle that is being put in each stage.  So we’d expect it to be done in due time.  Hopefully when the modeling comes around the corner we would be able to create enough objects to fill the space.

As for the late blog post, I have finally gathered enough time to just pull through one.

Good luck to all you other designers out there.  🙂


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