Archive for March, 2011

Design Entry #3

Working towards the 3rd milestone due for our game project.  A good number of our game mechanics have been implemented to the actual game.  These include the weapons systems that allows the vehicles to automatically shoot when it is in proximity of other vehicles, and an implementation of the ‘tails’ of the vehicles to simulate the speed.

Several sound effects have been made for the game that includes several collision sounds and menu screen sounds.  The game also now has particle effects used for explosions, item effects, and cosmetic purposes.

The main goal now is to really stick all of these elements together, models have been getting worked on and some internal dialogue graphics of the characters are in the works.  The main goal right now is to have the shaders and lighting done correctly to really go for what we have promoted in the first place.  Lastly we must be sure to push for finishing the main skeleton of the game before the next milestone so that we may consider adding extra features.


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March 2011
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